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Styx Shards Of Darkness / Environement Dwarf and Human

Some of the works I did on the game "Styx : Shards of Darkness", at Cyanide Studios.

Modeling Props, lighting, Building structure in UE4 witch a level designer.
Concept, High poly Sculpt, Retopo/Low Poly, UV, Texturing, Shaders in UE4.

3ds max, Zbrush, substance, UE4

Collective work with Pierre Gabriel Chouzy and Coralie Gibergues.

Styx Shards Of Darkness - 14 Minutes of Gameplay Demo (Stealth Adventure Game) 2017