Some of the works I did on the game "Styx : Shards of Darkness", at Cyanide Studios.
Modeling Props, lighting, Building structure in UE4 witch a level designer.
Concept, High poly Sculpt, Retopo/Low Poly, UV, Texturing, Shaders in UE4.
3ds max, Zbrush, substance, UE4
Collective work with Pierre Gabriel Chouzy, Romain Dauger, Lucie Allaire.
STYX: Shards of Darkness - Gameplay Overview Trailer | PS4